Wednesday, September 28, 2011

"This is not the blog you are looking for."


So look here, a blog in honor of my DICE.

Tuesday, September 6, 2011

AGT results

Well, I brought a gun to a knife fight. Unfortunately it was a M61 Vulcan, so I still got stabbed to death when ammo ran out.

That said, I was the only one who didn't play Vulcan Hestan with their Space Marine army... and it wouldn't have mattered if I brought him. Not hitting the first time and then missing the reroll nets you 90 points lost.

Yes, I did confirm that, can't even hit with rerolls.

Also, 24" range sucks.


Game 1:
Frank "Raven17" Schuhmann
Final place: 12.
Army: Space Marines
List: Vulkan Hestan, librarian with nullzone and gate, assault terminators in Land Raider, 10 man tactical squad in rhino, 5 scouts with sniper rifles, camo cloaks and missile launcher, 5 scouts with sergeant with combimelter, meltabombs and power fist in land speeder storm, 2 multimelta trikes, 3 multimelta trikes, 2 thunderfire cannons
Mission: 2 objectives
Deployment: spearhead
First turn: him

From Germany and he finished second last year, so I expected a tough game. More so as I was going second. On the other hand I would have the last round to mess up his game, so... He put his objective in the corner of his table edge, I did the same. He put everything on the board and set everything else up for a push on my objective, except his sniper scouts and the thunderfire cannons which he put on his objective. I placed my predators, the veterans with their razorback and the librarian and two melta combat squads in rhinos and a missile launcher combat squad and a multimelta combat squad to castle up at my objective and put the rest in reserve. Before his first turn he scouted his land speeder storm for the first turn charge on my razorback and I fail to seize and cripple his advance. First turn he jumps from the speeder and shoots his combimelta: Hit, Snake eyes. Then: charge. 3 Powerfist autohits, 4 krak grenade autohits. 1 glance, 2 penetrating hits: stunned. I retaliate: 5 sternguard with AP4 bolters rapidfireing: 20 Hits. And, I really got to write the rolls here: 1, 2, 3, 1, 2, 2, 2, 3, 1, 1, 1, 1, 2, 2, 3, 3, 2, 1, 2, 1. Or something like that. Who cares? Our dice were shit. One could think our luck should get better after that, but tell that to our dice. Hitting vehicles with multimeltas in meltarange? Not a chance. Oh, reroll? Then we fuck that up too. OMG, a hit! Ok, snake eyes on penetration rolls then. Well, at least that bad luck didn't hit just me. He had his scouts and trikes in my quarter and we took some potshots at each other in the middle as we were out of range from each others bases.  So, he couldn't get into my rhino castle as his trikes had died and his terminators had to turn around to keep his objective save. In the end he had his tactical squad near my objective and by near I mean 15" away with difficult terrain and 2 rhinos between them, so no chance to contest. But what did do? I tried to get to his objective with a reserved tactical squad and my two speeder to contest and had my deepstriking terminators to hammer all opposition there. Rhino moved 12", popped smoke. His land raider turned around to intercept. Lascannon. Miss. Reroll. Hit. Penetrating (3). Coversave? Nah (3). Result: 5. Hey, since when do we roll above 3? Squad gets out, morale check: 5, 6. Hey, since when do we roll well again? Oh..., yeah... Shit. Well, then. At least we roll better now. My terminators deepstruck. First three armorsaves: 1, 1, 1. Librarian trid to gate: 1,1. Dead. Nope, still shit. Well, I didn't quite get to his objective. I think the tactical squad made it about 35" into his half, so no contesting there, terminators got terminated by mastercrafted thunderhammers, my speeders the same, so no contesting there either. Game ended drawn in objectives after 5 rounds, so it went on to killing stuff and there he was far more resilient. But as shitty as both our dice were, it was a fun and fast paced game and thrilling to the end. I would like to get another game in. Maybe at the 10. Battlefield Ratisbona, but I don't know if I've got time between work and university.
Result: 16:24


Game 2:
Sebastian "Teseus" Kipling
Final place: 25.
Army: Black Templars
List: Emperor's champion, Chaplain with 3 cenobites, 5 man terminator squad with tankhunters and 2 cyclones, all lascannon Predator, 20 man crusader squad with power fist, meltagun, 2x 10 man crusader squad with meltagun and power fist in rhino, 8 man crusader squad with power weapon and plasmagun, techmarine with powerfist, stormshield and servo-harness
Mission: 2 objectives
Deployment: pitched battle
First turn: him

The draw mission. Again. Ok, let's see, can't always be that way, no? Objectives in either corner as before. He reserved the pod with techmarine and the marine blob with chaplain, I reserved the speeders. He put his rhinos, terminators and the preadtor in his corner, I put some combat squads, 2 rhinos, my predators near my corner and the razorback near the middle, Dreadnought, trikes and a full squad in rhino for the push opposite to his corner. And form that point on I effectively played with half my army, because he didn't even try to go for my objective. Dropped the pod to intercept my push and then we come to the epic fail that is my attack. Dreadnought: first hit: no CC arm, techmarine explodes him in close combat. Terminators: Deepstruck in, lost two guys, FAILED THEIR LEADERSHIP, ran off the board. Tactical squad: got shot out of their rhino, got assaulted, lost by one, FAILED THEIR LEADERSHIP, ran off the board. Trikes: exploded the pod and killed 2 marines and put a wound on the techmarine, yay for explosions! Then died. Librarian with gate: passed the test, double six on the scatter, killed one of his own, then get blown to bits with his veterans after doing nothing. But all that would not have mattered if I would have REMBERED that he still had a 24 man marine blob in reserve when I boosted my speeder out of sight from the rest of his army along his table edge on turn 4 to contest. Well, both speeders downed, my attack annihilated and half my army did precisely nothing. Even lost in victory points. So, here is my end game quote:

 
No luck and no focus...
Result: 18:22



Game 3:
Heinz "McGurk" Tschig
Final place: 24.
Army: Imperial Guard
List: Command squad with lascannon, 3 vendettas, platoon command with 4 flamers, platoon command with 4 meltaguns, 5x infantry squad with missile launcher, 5x infantry squad with lascannon, 2 manticores, hydra squadron (3 hydras)
Mission: 5 objectives
Deployment: spearhead
First turn: me

Well, driving 2 hours to play a guy, who lives 30 minutes away from home. Yeah, win. ;)
And then he brought an imperial guard antitank list. Well, first round == win. 3 vs 2 on third try. I win, yay! I put everything on the board this time, he did the same and barely fit everything into his quarter. I controlled three objectives from the start, he had none. He failed to seize and I opened up on his infantry squads. No cover == dead guardsmen. We then exchanged shots until my terminator hit his lines and killed 4 infantry squads, the hydras and his command squad on their own. His only chance would have been to shoot me of my objectives and then fly his vendettas up to claim them, because he was too slow to quickly get anywhere by any other means. Going second and getting a quarter made it an uphillbattle for him from the start.
Result 22:18


Game 4:
Michael "Ithros" Rohrer
Final place: 13.
Army: Grey Knights
List: Grand master with radgrenades, 5 paladins with 2 psycannons and wound allocation shenanigans, 10 purifiers with halberds in land raider, dread knight with teleporter, sword and psycannon, dread knight with teleporter, sword and incinerator, 2x 5 man strike squad with psycannon
Mission: table quarters
Deployment: spearhead
First turn: him

He had the disadvantage in scoring units so he made his paladins and purifiers scoring. Grand masters ftw, lol. He put the land raider with purifiers and grand master near the center of the board, his paladins 12" in the middle from his table edge. I put my speeders out of LoS and spread my combat squads around my quarter edges. Dreadnought and meltaguns in rhinos for the push, heavy weapons in cover, predators with good line of fire into his quarter.  He kept one of his strike squads in reserve for deepstrike, I kept my trikes in reserve and waited for his land raider to push forward to get a shot off. And then he didn't move the damn thing more then 2" all game. Don't know why, simply driving on and slaughtering my infantry would have brought an easy win for him as he was geared up for close combat and I was not. Instead he waited for my terminators to walk up then assaulted them in the open. Well that led to dead purifiers and a grand master with 2 wounds remaining after my terminators heroically folded like grass, but more about the grand master later. Dreadnights take their 30" jump to each get into the adjacent quarter and one dies to return fire on my first turn after killing a marine with his incinerator. Ok, immobilized a predator too, but who cares? Open line of fire on 2/3 of the board, could have been worse. We proceeded to shoot each other form across the board, I walked some marines in the other quarters and put them into buildings. He deepstruck his strike squad into a quarter to contest, I tried to shoot them out again. He kills some rhinos, I killed his land raider. His paladins refuse to die to concentrated fire, my dreadnought decided to die after walking 8" and 2 psycannon hits. Hey, could have been 8 hits, but he didn't roll so well either. On turn 5 I got control of my quarter, he had his quarter contested by me and I got the other two contested by him. Well, my turn to roll for turn 6. With my dice it shouldn't be hard to roll 1 or 2 to end the game and win...? So it went on and he walked his two wound grand master into my quarter into cover with LoS for my whole army. Nothing much else happened, the other quarters were still contested and I had no realistic chance to kill something else than the grand master to win. He ends his turn my whole army opens up on his lone grand master. I still had 2 predators with all weapons, a razorback with just the plasmagun on rapidfire, 5 meltas, 3 krak missiles, and bolters form 4 squads. Well, after NOT going to ground the grand master was still standing with one wound and the game was drawn. Yes, I DID hit with the meltas. Out of laziness to embed something here again, please refer to the out come of game 2, thx.
Result: 18:22


Game 5:
Herbert "CEO" Bachmann
Final place: 9.
Army: Tau
List: Shas'el with wound allocation shenanigans, 2+ reserve ninjapod and 2 man retinue and missile pods on everyone, 5 man fire warrios with devilfish, kroot blob, 2x 1 man broadside team, 1x 2 man broadside team, 3x krisis team with wound allocation shenanigans and missile pods on everyone, 8 pathfinders with devilfish
Mission: killpoints
Deployment: dawn of war
First turn: him

Killpointspoints with cardboard tanks vs tau. Lost first turn, so I reserved everything and hoped to get the first strike on him and to kill some units and then get the fuck out of sight. Well, let's summarize how that went: Rolled crap for reserves, drove on the board, killed nothing, got nuked. Game was desided by the roll for first turn as I can't bring enough firepower to bear while moving. Also he had 2 turns to get into position. Could have brought everything in on my first turn, but that would have given him 2-3 more shooting phases. Reserve rolls didn't work out in my favour too. All in all the expected outcome after I lost the roll for first turn, as he had a very mobile army and was able to negate coversaves with his markerlights.
Result: 8:32

Final place: 21.

Conclusion:
Don't bring a gun to a knife fight.

...

Ok, let's elaborate that a bit more.
I simply wasn't prepared for the playstyle of my opponents. Defensive BT and GK? That can work out by sheer luck (BT) or simple resilence (GK). And staying out of range. I don't think my multimeltas fired more than three times in the whole tournament. The free ones from the combat squads that is, not the trikes. Since the need for farreaching antitank and DS2 has risen I did already replace these with lascannons. Yes, they are painted, shut up. ;P

Or my army style simply met a missmatch. Tau? Additionally having that many killpoints is a big disadvantage for that mission. Apart from considering a 35 point rhino as the same as a 875 point paladin squad is bad mission design. Hey, it's GW! But that game wouldn't have brought me into the top ten anymore anyway.

Interestingly I don't have as many problems with armies like Dark Eldar or Imperial Guard. Or Tyranids, but they are commonly not considered as a good tournament army. In test games and even in tournaments these armies rarely pose a challenge. The cause may be my opponents playstyle, but the armylists I played were mostly solid and most even geared to kill vehicles and/or marines, so I don't quite get that.

The armylist style was also something I didn't expect. No restrictions generally means that players bring the vilest abominations from hell. Well, some players did, but most lists I would have considered subpar. Bringing Vulkan doesn't make make a Space Marine list autowin for example. Still, if I recall correctly I was the only SM player who didn't bring him.

But back to the knife fight. What bit me in the ass was mostly my lack of close combat power and resilence of individual units. Yes, I got the nunbers, but I don't have the reliable killingpower. In the five games of the tournament I was only able to kill more than half of my opponents army in the third game. Even when I had the superior range in the other games.

Considering the armies I faced this year I should have brought Black Templars again. Far more resilence, as I didn't encounter much melta, superior close combat and enough shooting to crack open transports. Next year maybe. Maybe with the new imba BT codex... ;D

Didn't get to make pictures again, so here are some Galleries: 1, 2, 3, 4, 5, 6

Monday, August 1, 2011

Testing

Went to a more or less fun tournament last Saturday and tried my list for the first and approximately last time before the AGT tournament. I won't give much details on the battles here and just do a short rundown of the games. Also there were only 6 players. Army lists may or may not be correct. ;)

1. Game vs Imperial Guard:
List: 3 vendettas, lots of lascannon heavy weapon teams and troops with lascannons in chimeras, manticore, demolisher and a normal leman russ, some command stuff.
Mission: killpoints
First turn: him

Can't make cover saves for the life of me (I guess I made 4/20) and 3 terminators died their first lasgun(!) hits. Still, utter annihilation as the game ends, he had his manticore, a crippled vendetta, a crippled chimera, a gone to ground troop squad and a three man command squad in close combat left. Epic fail for one of my tactical squads, couldn't kill these 3 imps in close combat even when charging. Also my lone terminator sergeant killed a lascannon squad, a chimera and a vendetta after deep striking and would have killed the last troop squad if the game hadn't ended. Killpoints: Me: many, him: less. ;)

2. Game vs Dark Angels:
List: Belial, terminators with flamer, banner, chainfist and apothecary, 2x multimelta trikes, 2x 3 bikers with 2 meltaguns, 2x 5 man tactical squad with flamer, meltabombs and lascannon razorback, land raider crusader, vindicator, predator with lascannon sponsons and a land speeder with missiles
Mission: 5 objectives
First turn: him

First turn melta shots and charges at two of my rhinos crippled my movement and I only have one objective in my deployment zone. Return fire wiped out the ravenwing, downed his speeder and shook his vindicator. Pushed for his table edge then and my terminators got rid of his vindicator and scared off one of his scoring units. Couldn't kill his terminators even with meltaguns but managed to kill almost everything else. He had his predator and a tactical squad left too. Game ended 1:0 in objectives for me.

3. Game vs Chaos Space Marines:
List: 8 man raptors with 2 meltaguns and power fist, 2x 8 thousand sons with bolt of Tzeentch, daemonprince with mark of Tzeentch, wings and warp time, 10 man troop squad with power fist, plasmagun, lascannon, 3x 2 man obliterator and sorcerer with wings, mark of Slaanesh and lash
First turn: him
Mission: hold table quarters

Wiped out the raptors on my first turn. And then it went downhill for him: wipe out! Still, lost a lot of units but these were mostly my transports. My Terminators ate 2 obliterator squads and made his normal troop squad run of the board. Daemonprince didn't like Nullzone and meltaguns. Got 2 quarters as I didn't run far enough with my troops.

Conclusion:
Assault terminators are awesome. ;)
Got first place, now to wait and see what the AGT brings.

Also:
Won first prize in painting. Yay!

... ok, I didn't get why but what's new there? Got almost last place with the same army at another tournament. :D

Tuesday, July 19, 2011

AGT followup

So, it's going to be the Shade Bearers. Had no time to even start painting the Blood Angels. Afer my list revision I got some more models to paint up for the tournament:

2 Multimelta Trikes
5 Assault Terminators
3 Sternguard with combi weapons

New list:
*************** 1 HQ ***************
Space Marine Librarian, Null Zone, The Gate of Infinity
- - - > 100 points

*************** 3 Elites ***************
Dreadnought, dreadnought close combat weapon, stormbolter, plasma cannon
- - - > 115 points

Sternguard Veteran Squad
4 Veterans, 4x combi-melta
+ 1 Sergeant, meltabombs
+ Razorback, lascannon and twin-linked plasma gun
- - - > 225 points

Assault Terminator Squad
3x Thunder Hammers/Stormshields, 1x Lightning Claws,
+ 1 Sergeant, Thunder Hammer/Stormshield
- - - > 200 points

*************** 3 Troops ***************
Tactical Squad
9 Space Marines, meltagun, multi-melta
+ 1 Sergeant, 1x combi-melta
+ Rhino
- - - > 220 points

Tactical Squad
9 Space Marines, meltagun, multi-melta
+ 1 Sergeant, 1x combi-melta
+ Rhino
- - - > 220 points

Tactical Squad
9 Space Marines, meltagun, missile launcher
+ 1 Sergeant, 1x combi-melta
+ Rhino
- - - > 220 points

*************** 3 Fast attack ***************
1 Land Speeder, 1 x heavy bolter, 1 x Typhoon missile launcher
- - - > 90 points

1 Land Speeder, 1 x heavy bolter, 1 x Typhoon missile launcher
- - - > 90 points

2 Trikes, 2 x multi-melta
 - - - > 100 points

*************** 2 Support ***************
Predator, autocannon, 2 heavy bolters - - - > 85 points

Predator, autocannon, 2 heavy bolters - - - > 85 points

Total points Space Marines : 1750

The old solid list with more close combat punch. Worked out pretty well in my testgames so far, but that was mostly against Grey Knights and Imperial Guard and 26/51 will be MEQ according to , so we will see how that works out.

I guess pretty good, as the list is geared to kill MEQs. ;)

Tuesday, May 3, 2011

First Austrian Grand Tournament

First Austrian Grand Tournament

5 games, 1750 points, up to 60(?) players, NO ARMYCHOICE!

Competition is a bit dimished though, as the European Team Championships take place on the same date and some (in)famous Austrian players are not present. Still, no army restrictions should see some ... interesting... army builds fielded. I'm not sure how to feel about that but it's worth a try, as some armies are clearly intended to field their special characters as regular HQs, but that imho that means they aren't... well, special. I dread the games where Dante and Mephiston meet Mephiston and Dante and duke it out on six different tables to see who's the imposter in that little skirmish. Also, army strengh balance may be a problem, as some are clearly superior in this regard (BA, Guard, SW,...).

Well, as I still got some months to prepare I'm not quite sold on which army I'm going to field. Options: Black Templars (again), Shade Bearers and Blood Angels. Ok, I still need to finish painting the BA, but I always complete my armies in time.

... and by that I mean about two hours before I we start playing ;)

Monday, April 18, 2011

Paint it black

I finally made some pictures of my Black Templars:


Black Templars Chaplain


Black Templars Marshal


Black Templars Terminator Marshal


Black Templars Venerable Dreadnought


Black Templars Crusader Squad


Black Templars Crusader Squad


Black Templars Rhino

For more go to the Gallery.

Friday, March 18, 2011

Because we (still) can('t)!

Tournament report with pictures! Yay! ... Ok, they aren't mine again, but the organizers posted them so I'm being mean and am stealing them. Need to buy a camera again too, the old one broke and didn't even make it to a tournament.

Game 1:
Opponent: Jan "Cannonfodder" Peters
Army: Black Templars
List: Emperor's Champion "Riddick" with Accept any challange, 5 Terminators with 2 cyclone missile launchers and tank hunters, 7 Assault Terminators with 4 Thunder hammers/storm shields in Landraider Crusader, 2 Predator Destructors with lascannons, 1 Predator Annihilator with lascannons, 2 Landspeeder Typhoons, 3 Crusader Squads with plasmagun
Mission: 5 objectives
Deployment: Dawn of War
First turn: me

Well, as someone who plays Black Templars more or less successful, I wanted to do to him what is always done to me: Shoot a guy and wait for them to run like pussies. And mine do that. Ok, that or die to a man. Jan's guys definitely don't know the meaning of failed morale check or how to lay down. But that didn't matter much up to turn five. Leading 2:0 in objectives, one of his Terminator still standing and he got one of his troops in close combat so he can't win without having 2 more turns. Roll for turn six: 4. "Riddick" with one wound remaining went nuts and slaughtered his way through half my army on his own. Things he killed: Librarian, Sternguard Squad and 2 combat squads. And all that with only one wound remaining: NOOOOOO!. Other highlights: He tank shocked my Multimelta combat squad with his Land Raider Crusader. Failed Morale check and ran off the board: NOOOOO! Combi-meltas fail to kill the Land Raider: Again. Roll for turn 7: 4. And again. Got 3/4 of my whole 1750 point army shot up in the last two turns until I only got a immobilized Rhino and a Razorback left: And again. Shouldn't have made combat squads and rushed more Rhinos at him and didn't play angry enough, so to sum it up:

;D
Result: 6:34

Game 2:
Opponent: Gerald Brunner
Army: Chaos Space Marines
List: 1 Demonprince of Slaanesh with wings and Lash of submission, 1 Chaos Lord of Slaanesh with Daemonweapon and wings, 1 Dreadnought with twin-linked lascannon, 1 Dreadnought with twin-linked autocannon, 2x 8 Plaque Marines with flamer, meltagun, personal icon and champion with power fist and combi-melta in Rhino with daemonic possession, 1x 7 Plaque Marines with flamer, meltagun, personal icon and champion with power fist and combi-melta in Rhino with daemonic possession, 2x 1 Obliterator, 1 Defiler
Mission: Annihilation
Deployment: Spearhead
First turn: him

He put everything on the board, I reserved everything. He started driving and flying forward to get close as possible as he didn't have much long ranged firepower. On turn two his Dreadnoughts went all this on his Demonprince (pretty fitting too, when you think about it ;) ), wounding him two times. On my turn I simply drove on the field and obliterated his army. With scarce cover single model units and units in rapid fire range didn't stand a chance. Sternguard bolted the Demonprince with hellfire ammo, Obliterators ate lascannon shots, Rhinos got wrecked by hunterkiller missiles. He killed a unit of Sternguard in close combat but is then caught by my dreadnought who then squished his chaos lord. Other casualties on my side were 2 Predators and a Land Speeder. Game ends 9:4 in killpoints and he had an immobilized weaponless dreadnought, a unit of Plaque Marines hiding and a unit of two soon to be dead Plaque Marines in close combat with my dreadnought left. All in all it was an issue of cover. There simply was nowhere to hide from my superior firepower for him.
Result: 36:4

Game 3:
Opponent: Markus"Graf_M_v_T" Tilli
Army: Blood Angels
List: Reclusiarch, 8 Assault Terminators with 4 Thunderhammers/Storm shield, 1 Terminator Sanguinary Priest, 2x 5 man Assault Squad with meltagun in Razorback, 1x 5 man Assault Squad with flamer, 2x Predator with lascannon, 9 man Death Company with power fist in droppod, 1 Furioso Librarian with Blood Lance and Blood Boil, 1 5 man Devastator Squad with 3 missile launchers and 1 lascannon
Mission: 2 objectives
Deployment: pitched battle
First turn: him

He rolled Red Thirst for his flamer jumppack squad and deployed everything, me too. I failed to seize and he starts with dropping his Death Company on his own objective. I try to push for his objective with most of my army and lure his Terminator blob to mine and contesting it on turn 5 with Landspeeders or tank shocking in. Well, luring worked pretty well. Knocking out his Razorbacks didn't. He kept running his Terminators forward, drove his Razorback on my objective and stayed there, shrugging off fire from half my army. The other half shot up the infantry protecting his objective, but didn't manage to wreck his Dreadnought. In the end I had 2 Tactical Squads on his objective with the Dreadnought contesting it, he claimed my objective with one of my speeders failing to contest by 1-2 inches. In the end I didn't push forward fast enough, should have forgone a shooting phase for more ground covered. Well,...
Result: 6:34

Final place was 10/16.

Conclusion:
Do NOT combat squad. Just gets them killed faster in most cases.
Play more aggressively. Get the mobile bunkers 12" forward on first turn, maybe lose the hunter killer missiles for Trikes with multimeltas.
And venerable on the Dreadnought was crap as always.

Got to play two players from the Austrian team for the European Team Championships, so I don't feel that bad. Terrain was an issue as always. Some tables had plenty LOS blockers, on others you couldn't hide an infantry squad. Players were fun as always there. Well, except Jan because he was keeping me from getting LUNCH! So..:

;D

Wednesday, March 9, 2011

Grey stuff

Well, they are here. Another chapter of His glorious Adeptus Astartes... and guess who wants to have them now. ;)

Also, the sky is falling. Again. Just read the comments on BoLS (also go there if you want to know the new rules. I won't repeat everything here). Tyranids and Demons go to the shelf, CSM fear for their Demonprinces and OMG, Dark Eldar won't be flavor of the month anymore. We are doomed! Again.

That said, let's look at the models:
Well, who doesn't like the Grey Knight look? Ok, they should have used belt fed storm bolters or at least ammo boxes instead of the sickle-magazines on power armour but you can't get everything right, right? Oh, yeah, Marines... For me it's Marines all the way, no inquisition. For now at least. ;)


On the rules (as far as the leaked codex and the internet are concerned):
Vindicare Assassin:
A 4d6 armor penetration AP1 sniper with 91.67% chance to hit with infiltrate, 4+ ward save, 6+ FNP and stealth for ~150? Well, sign me up. Ok, he is no Grey Knight, sue me. :P

Terminators:
Troop choices, hm? And with frag grenades? Ok..., but do you need them? Strike squads do the same much cheaper and get the same options. They lose the 2+/4++ saves though.

Strike Squads:
24" S5 AP5 Assault 2 psibolt storm bolters with force weapons and psicannons. Hammerhand gives some CC boost. Warp Quake kills my Blood Angel list outright. Mishap within 12"? If you really want to you can cover the whole board with this. First turn, Grand Master with d3 scouting units, spread out and done. Ok, Droppods aren't an option, so I walk on and get shot. Or deploy on the board... and get shot. Demons? Yeah, good luck, maybe someone fails their LD 9 test.

Purifiers:
Your crowdcontrol: multicharge, wound on 4+ before combat, then hit with I6 because of Nemesis force halberds and see if something is still standing. Need a transport though, so:

Stormraven:
Transport for the Purifiers and antitank unit. Always get your cover save with flat out because you have a...

Librarian:
The Shrouding: Stealth within 6" and 3+ cover saves for stormravens moving flat out. Who can still fire one weapon. Yay.
Might of Titan: close combat boost vs vehicles and walkers.
Warp Rift: JotWW without sniping and as a flamer template. Situational I suppose and more to put the fear in the opponent. For the auto penetration on vehicles its a bit to short ranged I wager.
The Summoning: If you really need a unit fast.
Sanctuary: Force dangerous terrain tests, it helps, ask Nightspinner players.

Grand Master:
Get d3 units with scouts or scoring, 3+ Wardsave, powerhouse in close combat. Thank you, next.

Rhinos:
The faithful imperial mobile bunker. Put some power armour guys in or use as LOS blocker.


Let's see a hypothetical list:
Grand Master
Librarian, Warp Rift, Might of Titan, Shrouding, Summoning
2x 10 man Grey Knight Strike Squad, 2 Psicannons, Psibolts
1x 10 man Grey Knight Purifier Squad, 6 Nemesis force halberds, 2 Incinerators, 2 Psicannons
Vindicare Assassin
2 Rhinos
2 Stormravens

Well, that's it. I wonder how that list holds up when I get the final codex with all the options.

Blood Angels still remain the next army to finish. ;)

Wednesday, March 2, 2011

Because we (still) can!

GILEAD hosts the 40k Gilead Turnier Nr1 2011 (German) tournament in Carinthia.

Same restrictions as last time I played there and again with (hopefully this time) fully painted armies.

List to be unleashed:
*************** 1 HQ ***************
Space Marine Librarian, Null Zone, The Gate of Infinity
- - - > 100 points

*************** 3 Elites ***************
Venerable Dreadnought, dreadnought close combat weapon, stormbolter, plasma cannon
- - - > 175 points

Sternguard Veteran Squad
4 Veterans, 1 x combi-melta, 1 x combi-plasma, 1 x heavy flamer
+ 1 Sergeant, 1 x combi-melta
+ Razorback, lascannon and twin-linked plasma gun
- - - > 225 points

Sternguard Veteran Squad
4 Veterans, 1 x combi-melta, 1 x combi-plasma, 1 x heavy flamer
+ 1 Sergeant, 1 x combi-melta
+ Razorback, lascannon and twin-linked plasma gun
- - - > 225 points

*************** 3 Troops ***************
Tactical Squad
9 Space Marines, flamer, multi-melta
+ 1 Sergeant
+ Rhino, hunter-killer missile
- - - > 210 points

Tactical Squad
9 Space Marines, flamer, multi-melta
+ 1 Sergeant
+ Rhino, hunter-killer missile
- - - > 210 points

Tactical Squad
9 Space Marines, flamer, missile launcher
+ 1 Sergeant, 1x combi-melta
+ Rhino, hunter-killer missile
- - - > 225 points

*************** 2 Fast attack ***************
1 Land Speeder, 1 x heavy bolter, 1 x Typhoon missile launcher
- - - > 90 points

1 Land Speeder, 1 x heavy bolter, 1 x Typhoon missile launcher
- - - > 90 points

*************** 2 Support ***************
Predator, autocannon, 2 heavy bolters, hunter-killer missile
- - - > 95 points

Predator, autocannon, 2 heavy bolters, hunter-killer missile
- - - > 95 points

Total points Space Marines : 1750

So, no new army and/or armylist. I'm still working on my Blood Angels and Space Wolves, but hardly time to get working on them... or money to buy the missing models. Next army to be finished will be Blood Angels.

Monday, February 14, 2011

Canceled

The LGV 40k Turnieraufbau 1 tournament is canceled so I can concentrate on the red stuff again.

Well, that or I could start some PanOceania Fusiliers for Infinity. ;D

Monday, February 7, 2011

Nice puppy... Down, boy... ARGH!

Another new army. Space puppies no less... Finally jumped on the all mech las/plas 'backs with flamer grey hunters + jaws bandwaggon?

Well, tempting as it is... ähem, might have been... after 3 chapters riding in their rhinos and pods I've decided to put something on the table that nobody in his right mind would play in 5th edition:

Foot horde.

Ok,... horde..., at least they are all on foot and no vehicles. ;)

I'm still working out the kinks in tournament list, but I got 3 units that will have a place in the final list, and these 3 units are going to the LGV 40k Turnieraufbau 1 (German) tournament. "Tournament" is a little far fetched as it is meant to help you start a new army (and have it all painted at the tournament) by severely limiting your options. The second tournament in the series will be 600 points imho.

Restrictioins:
300 points:
1 troop required, up to 5 optional
Max 1 HQ, max 1 elite, max 1 fast attack, max 1 heavy support


And here for the inevitable 300 reference: "Madness? This is Fenris!!!... I mean Sparta."

Space Wolves: 300
5 Wolfsscouts: Melter, mark of the wulfen 100 points
5 Grey Hunters: flamer, Wolf standard 85 points
5 Long Fangs: 4 missile launchers 115 points

Painting: 15 Models to go ;)