Showing posts with label results. Show all posts
Showing posts with label results. Show all posts

Tuesday, September 6, 2011

AGT results

Well, I brought a gun to a knife fight. Unfortunately it was a M61 Vulcan, so I still got stabbed to death when ammo ran out.

That said, I was the only one who didn't play Vulcan Hestan with their Space Marine army... and it wouldn't have mattered if I brought him. Not hitting the first time and then missing the reroll nets you 90 points lost.

Yes, I did confirm that, can't even hit with rerolls.

Also, 24" range sucks.


Game 1:
Frank "Raven17" Schuhmann
Final place: 12.
Army: Space Marines
List: Vulkan Hestan, librarian with nullzone and gate, assault terminators in Land Raider, 10 man tactical squad in rhino, 5 scouts with sniper rifles, camo cloaks and missile launcher, 5 scouts with sergeant with combimelter, meltabombs and power fist in land speeder storm, 2 multimelta trikes, 3 multimelta trikes, 2 thunderfire cannons
Mission: 2 objectives
Deployment: spearhead
First turn: him

From Germany and he finished second last year, so I expected a tough game. More so as I was going second. On the other hand I would have the last round to mess up his game, so... He put his objective in the corner of his table edge, I did the same. He put everything on the board and set everything else up for a push on my objective, except his sniper scouts and the thunderfire cannons which he put on his objective. I placed my predators, the veterans with their razorback and the librarian and two melta combat squads in rhinos and a missile launcher combat squad and a multimelta combat squad to castle up at my objective and put the rest in reserve. Before his first turn he scouted his land speeder storm for the first turn charge on my razorback and I fail to seize and cripple his advance. First turn he jumps from the speeder and shoots his combimelta: Hit, Snake eyes. Then: charge. 3 Powerfist autohits, 4 krak grenade autohits. 1 glance, 2 penetrating hits: stunned. I retaliate: 5 sternguard with AP4 bolters rapidfireing: 20 Hits. And, I really got to write the rolls here: 1, 2, 3, 1, 2, 2, 2, 3, 1, 1, 1, 1, 2, 2, 3, 3, 2, 1, 2, 1. Or something like that. Who cares? Our dice were shit. One could think our luck should get better after that, but tell that to our dice. Hitting vehicles with multimeltas in meltarange? Not a chance. Oh, reroll? Then we fuck that up too. OMG, a hit! Ok, snake eyes on penetration rolls then. Well, at least that bad luck didn't hit just me. He had his scouts and trikes in my quarter and we took some potshots at each other in the middle as we were out of range from each others bases.  So, he couldn't get into my rhino castle as his trikes had died and his terminators had to turn around to keep his objective save. In the end he had his tactical squad near my objective and by near I mean 15" away with difficult terrain and 2 rhinos between them, so no chance to contest. But what did do? I tried to get to his objective with a reserved tactical squad and my two speeder to contest and had my deepstriking terminators to hammer all opposition there. Rhino moved 12", popped smoke. His land raider turned around to intercept. Lascannon. Miss. Reroll. Hit. Penetrating (3). Coversave? Nah (3). Result: 5. Hey, since when do we roll above 3? Squad gets out, morale check: 5, 6. Hey, since when do we roll well again? Oh..., yeah... Shit. Well, then. At least we roll better now. My terminators deepstruck. First three armorsaves: 1, 1, 1. Librarian trid to gate: 1,1. Dead. Nope, still shit. Well, I didn't quite get to his objective. I think the tactical squad made it about 35" into his half, so no contesting there, terminators got terminated by mastercrafted thunderhammers, my speeders the same, so no contesting there either. Game ended drawn in objectives after 5 rounds, so it went on to killing stuff and there he was far more resilient. But as shitty as both our dice were, it was a fun and fast paced game and thrilling to the end. I would like to get another game in. Maybe at the 10. Battlefield Ratisbona, but I don't know if I've got time between work and university.
Result: 16:24


Game 2:
Sebastian "Teseus" Kipling
Final place: 25.
Army: Black Templars
List: Emperor's champion, Chaplain with 3 cenobites, 5 man terminator squad with tankhunters and 2 cyclones, all lascannon Predator, 20 man crusader squad with power fist, meltagun, 2x 10 man crusader squad with meltagun and power fist in rhino, 8 man crusader squad with power weapon and plasmagun, techmarine with powerfist, stormshield and servo-harness
Mission: 2 objectives
Deployment: pitched battle
First turn: him

The draw mission. Again. Ok, let's see, can't always be that way, no? Objectives in either corner as before. He reserved the pod with techmarine and the marine blob with chaplain, I reserved the speeders. He put his rhinos, terminators and the preadtor in his corner, I put some combat squads, 2 rhinos, my predators near my corner and the razorback near the middle, Dreadnought, trikes and a full squad in rhino for the push opposite to his corner. And form that point on I effectively played with half my army, because he didn't even try to go for my objective. Dropped the pod to intercept my push and then we come to the epic fail that is my attack. Dreadnought: first hit: no CC arm, techmarine explodes him in close combat. Terminators: Deepstruck in, lost two guys, FAILED THEIR LEADERSHIP, ran off the board. Tactical squad: got shot out of their rhino, got assaulted, lost by one, FAILED THEIR LEADERSHIP, ran off the board. Trikes: exploded the pod and killed 2 marines and put a wound on the techmarine, yay for explosions! Then died. Librarian with gate: passed the test, double six on the scatter, killed one of his own, then get blown to bits with his veterans after doing nothing. But all that would not have mattered if I would have REMBERED that he still had a 24 man marine blob in reserve when I boosted my speeder out of sight from the rest of his army along his table edge on turn 4 to contest. Well, both speeders downed, my attack annihilated and half my army did precisely nothing. Even lost in victory points. So, here is my end game quote:

 
No luck and no focus...
Result: 18:22



Game 3:
Heinz "McGurk" Tschig
Final place: 24.
Army: Imperial Guard
List: Command squad with lascannon, 3 vendettas, platoon command with 4 flamers, platoon command with 4 meltaguns, 5x infantry squad with missile launcher, 5x infantry squad with lascannon, 2 manticores, hydra squadron (3 hydras)
Mission: 5 objectives
Deployment: spearhead
First turn: me

Well, driving 2 hours to play a guy, who lives 30 minutes away from home. Yeah, win. ;)
And then he brought an imperial guard antitank list. Well, first round == win. 3 vs 2 on third try. I win, yay! I put everything on the board this time, he did the same and barely fit everything into his quarter. I controlled three objectives from the start, he had none. He failed to seize and I opened up on his infantry squads. No cover == dead guardsmen. We then exchanged shots until my terminator hit his lines and killed 4 infantry squads, the hydras and his command squad on their own. His only chance would have been to shoot me of my objectives and then fly his vendettas up to claim them, because he was too slow to quickly get anywhere by any other means. Going second and getting a quarter made it an uphillbattle for him from the start.
Result 22:18


Game 4:
Michael "Ithros" Rohrer
Final place: 13.
Army: Grey Knights
List: Grand master with radgrenades, 5 paladins with 2 psycannons and wound allocation shenanigans, 10 purifiers with halberds in land raider, dread knight with teleporter, sword and psycannon, dread knight with teleporter, sword and incinerator, 2x 5 man strike squad with psycannon
Mission: table quarters
Deployment: spearhead
First turn: him

He had the disadvantage in scoring units so he made his paladins and purifiers scoring. Grand masters ftw, lol. He put the land raider with purifiers and grand master near the center of the board, his paladins 12" in the middle from his table edge. I put my speeders out of LoS and spread my combat squads around my quarter edges. Dreadnought and meltaguns in rhinos for the push, heavy weapons in cover, predators with good line of fire into his quarter.  He kept one of his strike squads in reserve for deepstrike, I kept my trikes in reserve and waited for his land raider to push forward to get a shot off. And then he didn't move the damn thing more then 2" all game. Don't know why, simply driving on and slaughtering my infantry would have brought an easy win for him as he was geared up for close combat and I was not. Instead he waited for my terminators to walk up then assaulted them in the open. Well that led to dead purifiers and a grand master with 2 wounds remaining after my terminators heroically folded like grass, but more about the grand master later. Dreadnights take their 30" jump to each get into the adjacent quarter and one dies to return fire on my first turn after killing a marine with his incinerator. Ok, immobilized a predator too, but who cares? Open line of fire on 2/3 of the board, could have been worse. We proceeded to shoot each other form across the board, I walked some marines in the other quarters and put them into buildings. He deepstruck his strike squad into a quarter to contest, I tried to shoot them out again. He kills some rhinos, I killed his land raider. His paladins refuse to die to concentrated fire, my dreadnought decided to die after walking 8" and 2 psycannon hits. Hey, could have been 8 hits, but he didn't roll so well either. On turn 5 I got control of my quarter, he had his quarter contested by me and I got the other two contested by him. Well, my turn to roll for turn 6. With my dice it shouldn't be hard to roll 1 or 2 to end the game and win...? So it went on and he walked his two wound grand master into my quarter into cover with LoS for my whole army. Nothing much else happened, the other quarters were still contested and I had no realistic chance to kill something else than the grand master to win. He ends his turn my whole army opens up on his lone grand master. I still had 2 predators with all weapons, a razorback with just the plasmagun on rapidfire, 5 meltas, 3 krak missiles, and bolters form 4 squads. Well, after NOT going to ground the grand master was still standing with one wound and the game was drawn. Yes, I DID hit with the meltas. Out of laziness to embed something here again, please refer to the out come of game 2, thx.
Result: 18:22


Game 5:
Herbert "CEO" Bachmann
Final place: 9.
Army: Tau
List: Shas'el with wound allocation shenanigans, 2+ reserve ninjapod and 2 man retinue and missile pods on everyone, 5 man fire warrios with devilfish, kroot blob, 2x 1 man broadside team, 1x 2 man broadside team, 3x krisis team with wound allocation shenanigans and missile pods on everyone, 8 pathfinders with devilfish
Mission: killpoints
Deployment: dawn of war
First turn: him

Killpointspoints with cardboard tanks vs tau. Lost first turn, so I reserved everything and hoped to get the first strike on him and to kill some units and then get the fuck out of sight. Well, let's summarize how that went: Rolled crap for reserves, drove on the board, killed nothing, got nuked. Game was desided by the roll for first turn as I can't bring enough firepower to bear while moving. Also he had 2 turns to get into position. Could have brought everything in on my first turn, but that would have given him 2-3 more shooting phases. Reserve rolls didn't work out in my favour too. All in all the expected outcome after I lost the roll for first turn, as he had a very mobile army and was able to negate coversaves with his markerlights.
Result: 8:32

Final place: 21.

Conclusion:
Don't bring a gun to a knife fight.

...

Ok, let's elaborate that a bit more.
I simply wasn't prepared for the playstyle of my opponents. Defensive BT and GK? That can work out by sheer luck (BT) or simple resilence (GK). And staying out of range. I don't think my multimeltas fired more than three times in the whole tournament. The free ones from the combat squads that is, not the trikes. Since the need for farreaching antitank and DS2 has risen I did already replace these with lascannons. Yes, they are painted, shut up. ;P

Or my army style simply met a missmatch. Tau? Additionally having that many killpoints is a big disadvantage for that mission. Apart from considering a 35 point rhino as the same as a 875 point paladin squad is bad mission design. Hey, it's GW! But that game wouldn't have brought me into the top ten anymore anyway.

Interestingly I don't have as many problems with armies like Dark Eldar or Imperial Guard. Or Tyranids, but they are commonly not considered as a good tournament army. In test games and even in tournaments these armies rarely pose a challenge. The cause may be my opponents playstyle, but the armylists I played were mostly solid and most even geared to kill vehicles and/or marines, so I don't quite get that.

The armylist style was also something I didn't expect. No restrictions generally means that players bring the vilest abominations from hell. Well, some players did, but most lists I would have considered subpar. Bringing Vulkan doesn't make make a Space Marine list autowin for example. Still, if I recall correctly I was the only SM player who didn't bring him.

But back to the knife fight. What bit me in the ass was mostly my lack of close combat power and resilence of individual units. Yes, I got the nunbers, but I don't have the reliable killingpower. In the five games of the tournament I was only able to kill more than half of my opponents army in the third game. Even when I had the superior range in the other games.

Considering the armies I faced this year I should have brought Black Templars again. Far more resilence, as I didn't encounter much melta, superior close combat and enough shooting to crack open transports. Next year maybe. Maybe with the new imba BT codex... ;D

Didn't get to make pictures again, so here are some Galleries: 1, 2, 3, 4, 5, 6

Monday, August 1, 2011

Testing

Went to a more or less fun tournament last Saturday and tried my list for the first and approximately last time before the AGT tournament. I won't give much details on the battles here and just do a short rundown of the games. Also there were only 6 players. Army lists may or may not be correct. ;)

1. Game vs Imperial Guard:
List: 3 vendettas, lots of lascannon heavy weapon teams and troops with lascannons in chimeras, manticore, demolisher and a normal leman russ, some command stuff.
Mission: killpoints
First turn: him

Can't make cover saves for the life of me (I guess I made 4/20) and 3 terminators died their first lasgun(!) hits. Still, utter annihilation as the game ends, he had his manticore, a crippled vendetta, a crippled chimera, a gone to ground troop squad and a three man command squad in close combat left. Epic fail for one of my tactical squads, couldn't kill these 3 imps in close combat even when charging. Also my lone terminator sergeant killed a lascannon squad, a chimera and a vendetta after deep striking and would have killed the last troop squad if the game hadn't ended. Killpoints: Me: many, him: less. ;)

2. Game vs Dark Angels:
List: Belial, terminators with flamer, banner, chainfist and apothecary, 2x multimelta trikes, 2x 3 bikers with 2 meltaguns, 2x 5 man tactical squad with flamer, meltabombs and lascannon razorback, land raider crusader, vindicator, predator with lascannon sponsons and a land speeder with missiles
Mission: 5 objectives
First turn: him

First turn melta shots and charges at two of my rhinos crippled my movement and I only have one objective in my deployment zone. Return fire wiped out the ravenwing, downed his speeder and shook his vindicator. Pushed for his table edge then and my terminators got rid of his vindicator and scared off one of his scoring units. Couldn't kill his terminators even with meltaguns but managed to kill almost everything else. He had his predator and a tactical squad left too. Game ended 1:0 in objectives for me.

3. Game vs Chaos Space Marines:
List: 8 man raptors with 2 meltaguns and power fist, 2x 8 thousand sons with bolt of Tzeentch, daemonprince with mark of Tzeentch, wings and warp time, 10 man troop squad with power fist, plasmagun, lascannon, 3x 2 man obliterator and sorcerer with wings, mark of Slaanesh and lash
First turn: him
Mission: hold table quarters

Wiped out the raptors on my first turn. And then it went downhill for him: wipe out! Still, lost a lot of units but these were mostly my transports. My Terminators ate 2 obliterator squads and made his normal troop squad run of the board. Daemonprince didn't like Nullzone and meltaguns. Got 2 quarters as I didn't run far enough with my troops.

Conclusion:
Assault terminators are awesome. ;)
Got first place, now to wait and see what the AGT brings.

Also:
Won first prize in painting. Yay!

... ok, I didn't get why but what's new there? Got almost last place with the same army at another tournament. :D

Friday, March 18, 2011

Because we (still) can('t)!

Tournament report with pictures! Yay! ... Ok, they aren't mine again, but the organizers posted them so I'm being mean and am stealing them. Need to buy a camera again too, the old one broke and didn't even make it to a tournament.

Game 1:
Opponent: Jan "Cannonfodder" Peters
Army: Black Templars
List: Emperor's Champion "Riddick" with Accept any challange, 5 Terminators with 2 cyclone missile launchers and tank hunters, 7 Assault Terminators with 4 Thunder hammers/storm shields in Landraider Crusader, 2 Predator Destructors with lascannons, 1 Predator Annihilator with lascannons, 2 Landspeeder Typhoons, 3 Crusader Squads with plasmagun
Mission: 5 objectives
Deployment: Dawn of War
First turn: me

Well, as someone who plays Black Templars more or less successful, I wanted to do to him what is always done to me: Shoot a guy and wait for them to run like pussies. And mine do that. Ok, that or die to a man. Jan's guys definitely don't know the meaning of failed morale check or how to lay down. But that didn't matter much up to turn five. Leading 2:0 in objectives, one of his Terminator still standing and he got one of his troops in close combat so he can't win without having 2 more turns. Roll for turn six: 4. "Riddick" with one wound remaining went nuts and slaughtered his way through half my army on his own. Things he killed: Librarian, Sternguard Squad and 2 combat squads. And all that with only one wound remaining: NOOOOOO!. Other highlights: He tank shocked my Multimelta combat squad with his Land Raider Crusader. Failed Morale check and ran off the board: NOOOOO! Combi-meltas fail to kill the Land Raider: Again. Roll for turn 7: 4. And again. Got 3/4 of my whole 1750 point army shot up in the last two turns until I only got a immobilized Rhino and a Razorback left: And again. Shouldn't have made combat squads and rushed more Rhinos at him and didn't play angry enough, so to sum it up:

;D
Result: 6:34

Game 2:
Opponent: Gerald Brunner
Army: Chaos Space Marines
List: 1 Demonprince of Slaanesh with wings and Lash of submission, 1 Chaos Lord of Slaanesh with Daemonweapon and wings, 1 Dreadnought with twin-linked lascannon, 1 Dreadnought with twin-linked autocannon, 2x 8 Plaque Marines with flamer, meltagun, personal icon and champion with power fist and combi-melta in Rhino with daemonic possession, 1x 7 Plaque Marines with flamer, meltagun, personal icon and champion with power fist and combi-melta in Rhino with daemonic possession, 2x 1 Obliterator, 1 Defiler
Mission: Annihilation
Deployment: Spearhead
First turn: him

He put everything on the board, I reserved everything. He started driving and flying forward to get close as possible as he didn't have much long ranged firepower. On turn two his Dreadnoughts went all this on his Demonprince (pretty fitting too, when you think about it ;) ), wounding him two times. On my turn I simply drove on the field and obliterated his army. With scarce cover single model units and units in rapid fire range didn't stand a chance. Sternguard bolted the Demonprince with hellfire ammo, Obliterators ate lascannon shots, Rhinos got wrecked by hunterkiller missiles. He killed a unit of Sternguard in close combat but is then caught by my dreadnought who then squished his chaos lord. Other casualties on my side were 2 Predators and a Land Speeder. Game ends 9:4 in killpoints and he had an immobilized weaponless dreadnought, a unit of Plaque Marines hiding and a unit of two soon to be dead Plaque Marines in close combat with my dreadnought left. All in all it was an issue of cover. There simply was nowhere to hide from my superior firepower for him.
Result: 36:4

Game 3:
Opponent: Markus"Graf_M_v_T" Tilli
Army: Blood Angels
List: Reclusiarch, 8 Assault Terminators with 4 Thunderhammers/Storm shield, 1 Terminator Sanguinary Priest, 2x 5 man Assault Squad with meltagun in Razorback, 1x 5 man Assault Squad with flamer, 2x Predator with lascannon, 9 man Death Company with power fist in droppod, 1 Furioso Librarian with Blood Lance and Blood Boil, 1 5 man Devastator Squad with 3 missile launchers and 1 lascannon
Mission: 2 objectives
Deployment: pitched battle
First turn: him

He rolled Red Thirst for his flamer jumppack squad and deployed everything, me too. I failed to seize and he starts with dropping his Death Company on his own objective. I try to push for his objective with most of my army and lure his Terminator blob to mine and contesting it on turn 5 with Landspeeders or tank shocking in. Well, luring worked pretty well. Knocking out his Razorbacks didn't. He kept running his Terminators forward, drove his Razorback on my objective and stayed there, shrugging off fire from half my army. The other half shot up the infantry protecting his objective, but didn't manage to wreck his Dreadnought. In the end I had 2 Tactical Squads on his objective with the Dreadnought contesting it, he claimed my objective with one of my speeders failing to contest by 1-2 inches. In the end I didn't push forward fast enough, should have forgone a shooting phase for more ground covered. Well,...
Result: 6:34

Final place was 10/16.

Conclusion:
Do NOT combat squad. Just gets them killed faster in most cases.
Play more aggressively. Get the mobile bunkers 12" forward on first turn, maybe lose the hunter killer missiles for Trikes with multimeltas.
And venerable on the Dreadnought was crap as always.

Got to play two players from the Austrian team for the European Team Championships, so I don't feel that bad. Terrain was an issue as always. Some tables had plenty LOS blockers, on others you couldn't hide an infantry squad. Players were fun as always there. Well, except Jan because he was keeping me from getting LUNCH! So..:

;D

Sunday, September 5, 2010

Warhammer 40.000 STMS

Warhammer 40.000 STMS (German)

Damn, camera got lost in the warp again, lol.

But the Emperor was with my marines again this tournament. New blessed dice in the armycolours that don't suck did help too. I didn't win the tournament but the overall performance was good at least. Lost against the tournament winner because I can't fucking guess deployment zones in game 4.

Got screwed with painting points too. My fully painted army with converted Sternguards, painted and decorated bases, consistent paint scheme, troop markings and some freehands on the scrolls gets 16/35 Points next to last (14 points were the least?!). A fully painted Necron army with glow effects, decorated bases and consistent paint scheme gets 18/35 points as far as I remember. A SM army with at least 5 different paint schemes, simply glued on sand as base decoration, 1(!) spotable conversion and models with paint on them so thick you could paint two whole 10 man squads with it gets 23/35 points. A converted Chaos Marine army with inconsistent paint scheme and unfinished models wins best painted. To the complete surprise of said player.
Well: Klick

The terrain was also far from adequate for fifth edition 40k. Some tables had not even enough terrain on them to hide an infantry squad completely behind them, also most tables didn't have 25% terrain placed on them. As the tournament was planned for 20 players and only 7 tables were set up I would like to know how they would have managed a sold out tournament.

Nonetheless, I had fun there as the games were all had fought and close until the last round. Except the fifth game, I did win that Because We Can! :P

Game 1:
Opponent: Heinz "McGurk" Tschig
Army:Imperial Guard
List: Companycommand with Lascannon in Chimera, 2x Platooncommand with 4 meltagun, 3x Infantrysquad with grenade launcher and krak grenades in Chimera, 2x infantry squad with grenade launcher and autocannon, 1x infantry squad and lascannon, 1 Leman Russ Vanquisher with Lascannon, Manticore, 1x 2 Hyrdas, 2x 1 Vendetta
Mission: 3 obectives
Deployment: pitched battle
First turn: me

I combat squaded my tacticals and put the flamers and sergeants in the Rhinos, the rest is put on my two objectives. He put some his troops on his objective and tried to get to one of my objectives with his chimeras and vendettas. I drove the Rhinos forward to his objective and flamed and assaulted him off there to get a third one. His vendettas got shot down and I could keep him from getting through to my far left objective until round 6, clearing him off his own objective and claiming the other with a combat squad. 2:1 in objectives.
Result: 32:8

Game 2:
Opponent: Markus "Maxamato" Juran
Army: Dark Angels
List: Samael on Jetbike, 1x Deathwing Terminators with Assaultcannon, 2x 3 Ravenwing Biker with 2 meltaguns, 2x Ravenwing Trike with multimelta, 1x 5 man Tactical Squad with powerweapon and meltagun in Razorback with twin-linked Lascannon, 1x 5 man Tactical Squad with powerweapon and plasmagun in Razorback with twin-linked Lascannon, 1x 5 man Tactical Squad with powerweapon and flamer in Razorback with twin-linked Lascannon, 2x Venerable Dreadnought with plasmacannon
Mission: Troops claim objectives in assault phase when in terrain piece (5 Markers)
Deployment: Reserves
First turn: me

Everything is in reserve so we had to roll for our squads. I got a Tactical squad and combat squaded them to claim the first objective. I also got my Speeders and hide them behind the giant single building directly at my table edge. Good that the rest of the board was almost empty, so he couldn't hide completely. I deployed my predators at each of my table corners to get shots at his bikers when they come from the table edge. I got to kill one of the biker squads before the Predators get blown up by the trikes. One trike then ate a lascannon shot, the other was in an eternal fight with the remaining 2 marines of one of my combat squads. Samael killed some of my tactical squads but then stood in the open and gots shot by plasma and krak missiles. His Terminators ran around in cover but got shot up by melta or plasma shots. On round 4 I claimed two objectives, also had two. I used Gate to Infinity to land in his big terrain piece to contest and drove a Razorback in his other objective. He still got to claim another objective with his bikers before they died but is unable to reclaim his other terrain pieces as he couldn't kill the Razorback or the Sternguard with the Librarian in them. 2:1 in Objectives.
Result: 30:10

Game 3:
Opponent: Kevin "Jani" Zöllinger
Army: Eldar
List: 1 Farseer with doom, mindwar and runes of warding, 1x 10 Harlequins with all upgrades, 2x Rangers, 1x Falcon with engines and holofield, 1x Fire Prism with engines and holofield, 3x 10 Guardians with scatter laser and Warlock with Runespear, 1x 3 Vypers with scatterlasers, 1x 2 Warwalkers with scatterlasers, 1x 6 Banshees with executioner
Mission: Killpoints
Deployment: Spearhead
First turn: him

I kept everything in reserve and he deployed almost everything in a big piece of wood. His walkers and Vypers were in reserve. On his first two turn he boosted around on the board and waited for me. On my second turn one Tactical and 2 Sternguards came on the board which drove 12" and popped smoke. One of my Predators was placed on the other edge of the board to shoot his tanks in the back when they fly back to my Rhinos. 2 Speeders managed to kill one walker of the squadron. On his third turn nothing serious happened to my marines and I again drive 12" and disembark, the other Rhinos came in to and followed up with their 12" move. Then it's flame on and 2 Ranger squads died in flames with half the guardians in the wood. I got shot up a lot but still manage to flame some more guardians the following round before my two Sternguard squads and the Librarian got eaten by Harlequins. I then got my tactical squad back in their Rhino and down his Falcon and shot his infantry up some more. He lost some Guardian squads and the remaining War Walker. I loose one of the Razorbacks. 6:4 in killpoints.
Result: 32:8

Game 4:
Opponent: Werner "Cleaner" Himsl
Army: Space Marines
List: Librarian with Nullzone and Gate to Infinity in Terminator armor and Storm Shield, 6 Assault Terminators in Land Redeemer with Multimeta, 2x 10 man Tactical squad with combi-melta, meltagun and missile launcher in Rhino, 2x 5 man Scout squad with 2 shotguns and powerweapon in Landspeeder Storm, 1 Ironclad Dreadnought in Droppod, 1 Dreadnought with Assault Cannon in Droppod, 1 Thunderfire cannon
Mission: get to enemy deployment zone, troops give 2 points, everything else 1 point
Deployment: 12" away form diagonal
First turn: me

I deployed everything but my Landspeeders and combat squaded and drove forward for 2 turns while shooting at the lone Thunderfire cannon, killing her on round 2. Then his reserves showed up and stunned my predators, doing nothing else to them than stunning them for 3 more turns before finally killing them off with the help of the Terminators. His scouts assaulted my footslogging troops and killed one combat squad, while getting whittled down slowly by the other. His Dreadnought droped in my deployment Zone and took tremendous fire before exploding. His Land Raider came in, immobilizes a Rhino, before disembarking the Terminators but not the Librarian. I canceled all his attempts to cast and got to shoot the Terminators to pieces. My Dreadnought got immobilizes by the Land Raider before he could assault it. I then forgot to move a Rhino for a round and moved my other vehicle 2" too little to count as in the enemy deployment zone. I had about double the points he had in my deployment zone in his deployment zone, but as I wasn't completely inside the deployment zone I lost 5:4 instead of winning 11:7.
Result: 10:30

Game 5:
Opponent: Markus "Night-Haunter" Bachler... I mean Domenik "warp_spider" Binder ;P
Army: the borrowed Nightlords Chaos Space Marines of Night-Haunter from the KTMS
List: 1 Demonprince with wings and Warp Time, 15 lesser demons, 2x 10 Chaos Space Marine with 2x meltagun and power fist in Rhino, 10 Chaos Space Marine with 2x flamer and power fist in Rhino, 1 Vindicator, 3 Obliterators, 6 Bikers with 2x meltagun and powerfist, Predator with heavy bolters and havoc launcher
Mission: 5" template in the middle as objective
Deployment: Dawn of War
First turn: him

Yay, revenge for the KTMS. Sadly not the same player but the same army. He placed the Demonprince out of sight and a Rhino with flamer CSM on the objective. I deployed nothing. On his first turn everything except his demons arrived and he promtly immobilized his flamer Rhino on the objective. I then drove on the board and started pummeling him form >12" away and whittled him down until round 4. I killed all his vehicles by round 3 and he couldn't retaliate much as his Obliterators were either not in line of sight or my vehicles got cover from his own troops. His bikers got shot to pieces by a Sternguard squad but one biker gots to flee but does nothing the rest of the game. On Round 4 I drove forward to the middle to lure his prince out of hiding and to rapid fire him off the objective. He took the bait and tried to assault with him but as he shot my Tactical squads on his turn I used Combat Tactics and ran out of range and he only gots to assault the contesting Rhino. On my last turn the Demonprince first ate Nullzone and then some krak missiles. My whole army shot at his last models on the objective leaving 2 and his morale held. Last chance, all or nothing assault on his powerfist Champion and the meltaguy. For the Emperor! Boltgun to the face, 3 wounds, saves: 1 and 2,1, dead. Win. Because We Can! :P
Result: 34:6


Endresult:
Battlepoints: 138
Paintingpoints: 16
Total: 154

Fourth place, and again: Klick for putting me there from third place with that ridiculous painting judgment. Otherwise a solid performance of my army, the scouts are still out. ;)

Sunday, August 29, 2010

Because we can!

This was the slogan of the Carinthian team and sums up pretty much what my marines do.

Marines: We fail 2/3 of our armor saves. Because we can!
Tanks: We fail every dangerous terrain test in 3 games. Because we can!
Venerable dreadnought: I fail to kill more than one model in 3 games and get blown up by the first penetrating hit. Because we can!
Scouts: We fail to kill anything in 3 games and fail to survive until round 3 even with 2+ cover saves. Because we can!
Morale and pinning checks: We fail to succeed at any critial checks. Because we can!
Reserves: Half the reserves fail to show up until round 5. Because we can!
Librarian: I kill myself more reliably with psychic tests than the enemy. Because we can!
Me: I throw my F*****G dice in the trash can. Because we can!

/rant

Well, my frustration and bad dice rolls aside the tournament was pretty fun. Good terrain with many TLOS blockers and cheap drinks for the players. Again forgot to bring the camera, doh.

Ok, one thing though I would have kicked the guy with his LEGO Orks out. Don't care if he drove 300 km to get to the tournament. If you show up to an event where you are obliged to have your whole army painted and your army is just something cobbled together with Lego bricks, you deserve nothing less.

Game 1:
Opponent: Markus "Night-Haunter" Bachler
Army: Chaos Space Marines
List: 1 Demonprince with wings and Warp Time, 15 lesser demons, 2x 10 Chaos Space Marine with 2x meltagun and power fist in Rhino, 10 Chaos Space Marine with 2x flamer and power fist in Rhino, 1 Vindicator, 3 Obliterators, 6 Bikers with 2x meltagun and powerfist, Predator with heavy bolters and havov launcher
Mission: Annihiltion
Deployment: Dawn of War
First turn: him

Not much to say here. Dawn of War deployment and I just place the Scouts on the board he drives everything on and promtly kills 2 of them with one havoc launcher shot. Highlight of the game is the Sternguard who kills the Demonprince with just their first turn of shooting. Then it goes downhill and I get out assaulted or get run of the board with failed morale checks. Can't kill his vehicles when shooting in the side or the rear eather. He gets 8 killpoints, I get 4.
Result: 8:32

Game 2:
Opponent: Stefan "Ahriman" Winkler
Army: Chaos Space Marines
List: 1 Demonprince with wings and Warp Time, 6 Chaos Space Marine with 1x plasmagun, Icon of chaos glory and combi-plasma in Rhino, 2x 8 Chaos Space Marine with 1x meltagun, Icon of chaos glory and combi-melta in Rhino, 10 Tousand Sons in Rhino, 2x Vindicator, 3 Obliterators, 2x Chaos Terminators with 3x combi-melta, power fist and chainfist
Mission: 5" template in the middle as objective
Deployment: Spearhead
First turn: him

He drives everything on the template and waits for me to come on the board to contest for the draw. The end.
Ok, it wasn't that simple, but time ran out and this pretty much sums everything up. The mission is also not quite balanced as the one going first is almost always the winner if he can block the opponent from the template. Very favorable for mech armies and assault armies.
Result: 16:24

Game 3:
Opponent: Matthias "Kodos_der_Henker" Leitner
Army: Space Wolves
List: 1 Runepriest with Living Lightning and Jaws of the World Wolf 10 Grey Hunters with 2x plasmagun and power fist and Cyclone missile launcher Wolfguard, 5 Wolfguard Terminators in Land Raider Redeemer, 2x Wolf Scouts with 2x powerweapon, meltagun and mark of the wulfen and Wolf Guard with powerfist and combi-melta, 7 Grey Hunters flamer, mark of the wulfen and Wolf Guard with power fist in Rhino, 8 Grey Hunters meltagun, mark of the wulfen and Wolf Guard with power fist in Rhino
Mission: 5 objectives
Deployment: pitched battle
First turn: him

I reserve everything and place my Scouts to lure his Scouts out and just so I lost the game. My scoring units fail to come on the board until round 5 get run of the board on the same round. The rest stays away until round 3 and 4 and get picked on by his whole army. I try to contest his objectives with Land Speeders, weaponless Razorbacks and the Gate Librarian but get immobilised or shot down as I can't roll anything but ones on critical checks. Well, except morale checks... and as psychic tests aren't morale checks I can successfully fry my Librarians brain with snakeeyes when I need him to contest for the draw.
Result: 2:38

Final place was 15/20.

Conclusion: Venerable Dreadnought and Scouts: GTFO!
I think I will change the Rhinos to 2x Las/Plas Razorbacks and one Assault Cannon Razorback with 5 man squads with combi-melta and get some Assault Terminators in for close combat. Still I'm going to field the army this way again without the Scouts at the Warhammer 40.000 STMS. Mainly because I already submited my armylist. ;)

Tuesday, July 20, 2010

Austrian 40k Championships / ÖMS 40k

Austrian 40k Championships / ÖMS 40k (German)

After a long time of lurking in the shadows I'm again posting something here. I didn't play a game for about 4 months and what way is better to get back in the picture than the national championship? ;)

My codex marines are still not finished and so my Black Templars again went on a crusade to Vienna to rid this glorious city of heretics and xenos.
And again no pictures, forgot my camera. :(

Army:
- 1850 points
- No Forgeworld
- No allies
- No special characters
- No two identical HQs
- No three identical Elites, Fast attack, Support
- Only four identical Troops if the Codex has only one Troop choice
- No identical psychic powers

My modified 1750 List to match 1850 points:
*************** Black Templars ***************
1 HQ: 140 pt. 7.5%
3 Elites: 515 pt. 27.8%
4 Troops: 564 pt. 35.5%
0 Fast attack
2 Support: 530 pt. 28.9%

*************** 1 HQ ***************
Emperor's Champion
- Accept any Challenge, no matter the odds
- - - > 140 points

*************** 3 Elites ***************
5 Terminator Assault Squad
- 3 x lightning claw
- 2 x thunder hammer & storm shield
- Furious Charge
- - - > 215 points

Dreadnought
- Venerable
- Tank Hunter
- missile launcher
- twin-linked lascanon
- - - > 165 points

Dreadnought
- missile launcher
- twin-linked lascannon
- - - > 135 points

*************** 4 Troops ***************
Crusader Squad
9 Initiates
- 1 x power fist
- 1 x meltagun
3 Neophytes
- - - > 199 points

Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
- 1 x bolter
+ Rhino
- smoke launcher
- - - > 153 points

Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
- 1 x bolter
+ Rhino
- smoke launcher
- - - > 153 points

Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
- 1 x bolter
+ Rhino
- smoke launcher
- - - > 153 points

*************** 2 Support ***************
Land Raider Crusader
- smoke launcher
- - - > 268 points

Land Raider Crusader
- smoke launcher
- - - > 268 points

Total points Black Templars : 1849

The games:
Game 1:
Opponent: Fabian "g_g" Paulista (final placing: 30.)
Army: Chaos Demons
List: Bloodthirster, Great Unclean One, 2x 8 Juggernaughts, 6 Fiends of Slaanesh, 3 Nurglingbases, 1x 10 Plaquebearers, 2x 6 Plaquebearers, 1 Demonprince of Nurgle
Mission: table quarters as objectives, units must be completly in one quarter to claim it
Deployment: Spearhead
First turn: him

Well. He had no printed armylist. He used a measuring tape that is worn out beyond all recognition so you can't even guess where the markings are. He forgot to field his Demonprince. He put the riders of his Juggernaughts with equipment on their mounts on the second round after they appeared and after moving them in attack position. He prevented me from charging his Plaquebearers with my big Crusader Squad out of my LRC because of 1-2 millimeters after pushing the table, his models and my models while measureing with his crappy tape. He failed 7 saves in 7 rounds of playing. He is/was captain for the Austrian team for the European Team Championships?! Yay. But all that doesn't matter as I apperantly held my brain in my hands and tried to rush at his Troops to kill his scoring units instead of playing for the draw from the start as I couldn't win the game anyway. Nothing much to say for the game. He went lucky and blew up the 12" moving Terminator LRC with the Bloodthirster before reaching his troops with just one hit. The Terminators then got eaten by the Juggernaughts and my big Crusader Squad get killed after disembaring and beeing unable to charge. Conserving my units to simply contest the whole table would have brought me a solid 20:20, but in the end it's a draw as I still contest every quarter, but with my whooping 0 (read ZERO!!!!!!!!!!111one) victorypoints it gets modified to only 10 points for me.
Result: 10:30

Game 2:
Opponent: Christoph "divaimidada" Gausch (final placing: 19.)
Army: Chaos Space Marines
List: 1 Slaanesh Sorcerer with Lash, 8 Berserkers with fist in Rhino, 1 Demonprince with wings, 3 Chaos Terminators with combimelta, 5 Noisemarines with Rhino, 6 summoned Demons, 5 Plaquemarines with powerfist and 2x plasmagun in Rhino, 10 Chaos Space Marine with 2x meltagun in Rhino, 1 Defiler, 2 Obliterators, 1 Vindicator
Mission: 5" template in the middle as objective
Deployment: pitched battle
First turn: him

He put everything on and drives everything forward to claim the objective. I placed my two dreadnought out of sight of all his shooting and placed the rest in reserve. The dreadnoughts wrecked his vehicles and the his squads in the open. Next round he couldn't do much as my dreadnought still are out of sight of his long range shooting and on my turn I rushed nearly all my transports forward and killed some more vehicles with the dreadnoughts. When I placed one of my Rhinos on the template in round 4 it was over. My shooting took out all vehicles except the Defiler and most of his infantry fell to close combat.
Result: 32:8

Game 3:
Opponent: Alexander "Laertes" Krebs (final placing: 44.)
Army: Space Marines
List: 1 Captain with combiplas and powerfist, 1 Chaplain with meltabombs and Jumppack, 1 Commandsquad with Banner, Champ, 2 powerfists and meltagun in Rhino, 5 Terminators, 1 Ironclad Dreadnought, 1 Scout Squad with heavy bolter, 1 Tactical Squads with plasmagun and lascannon, 1 Tactical Squad with flamer and heavy bolter, 10 Assault Marines with powerfist, stormshield, flamer and plasmapistol, 1 Vindicator
Mission: Annihiltion
Deployment: Dawn of War
First turn: him

He placed everything on board, I don't. He came a litte closer to the middle. On my turn rushed the LRCs forward and poped smoke, the Rhinos drove behind cover. My dreads shook the Vindicator. His Terminators and Assault Squad still came a little closer and his shooting failed to do anything. I drove further on, killed any meltawielding things that looked funny at at my LRC and killed his Termis and Assault Marines in close combat. Next round I slaughtered one of his Tacticals and moped up the Rest of his army with shooting. In the end he had 2 Scouts and 5 normal marines remaining.
Result: 40:0

Game 4:
Opponent: René "Vitek" Vittmann (final placing: 17.)
Army: Chaos Space Marines
List: 1 Slaanesh Sorcerer with Lash, 1 summoned greater demon, 3 Chaos Terminators with 3x combiplas, 3 Chaos Terminators with 3x combimelta, 5 Chosen with 2 flamer, 2 meltaguns in Rhino, 2x 5 Chaos Marines with champion and plasmagun in Rhino with havoclauncher, 2x 6 summoned demons, 8 Chaos Marines with powerfist and meltergun in Rhino with havoclauncher, 1 Defiler
Mission: seize ground with one marker in the middle and each player places one marker
Deployment: Spearhead
First turn: him

He placed everything on board, I didn't. See a pattern here? ;) He drove everything to the middle and rushed at him on my turn. Next round he castled up in the middle of the board to claim two objectives. His Terminators tried to melta one of my LRCs but scattered on it and I am able to placed them in the far back corner of his deploymentzone where they were out of action for the rest of the game. His shooting did nothing and I multicharged 3 Rhinos and the Defiler with my big crusader squad and his combiplas Terminators and some summoned demons with my Terminators. The assault ended with a dead Defiler, dead Terminators, dead demons, a stunned Rhino and a weapon destroyed on another. His greater demon and some Marines killed the big crusader squad and I drove forward with one of my LRC to contest his objective. He tried the same with a Rhino and his greater demon, but I destroyed the Rhino and tank shocked his demon three times to get it of my objective. His Sorcerer and a marinesquad ran off the board and the demon died from massive fire. One objecitve for me, none for him.
Result: 34:6

Game 5:
Opponent: Anton "Spida" Pum (final placing: 13.)
Army: Orks
List: 1 Warboss with powerclaw, squig and cybork on bike, 1 Big Mek with force field, Meganobz in Trukk, 2x 28 with Clawboss Boys, 1x 12 Boyz with Clawboss in Trukk, 1 Deff Dread, 6 Nobbikers with dok and some stuff to be different, 2 Bazookabuggies, 3 Killacans with Grotzookaz, 3 Killacans with Rokkitlaunchers
Mission: seize ground with five markers
Deployment: pitched battle
First turn: him

The best for last. We both placed everything on the board. I tried to block his Nobbikaz with my Terminator LRC and we get a standoff until round 3 taking some shots at each other. I tried to get rid of his walkers and destroy 3 of them. Some boyz died to shooting. On round 4 he tried to push forward with his bikers but couldn't reach me yet so he tried to block my Terminators with his buggies but I still get the charge in. Couldn't kill them all but got them to run, but as I was only able to consolidate 1" they stayed on the board. My big squad got to charge one of his boymobz on his two objective, slaughtering them all and claiming the objectives. The fifth round brought the desicion his Killacan were unable to charge my Rhino on the objective on my side and I tank shocked his remaining boymob on the middle two objectives to contest. The fourth marker was contested by a small crusader squad. Then time ran out so we had to stop after round 5. In the end I claimed 2 Objectives contesting 2. The fifth marker was out of reach for both of us. The most exciting game of the tournament as winning or loosing was decided by difficult and dangerous terrain tests in the fifth round and nobody clearly had the upper hand in claiming the markers.
Result: 32:8

Summary:
Results
Battlepoints: 148
Paintingpoints: 20
Bonus: 5

173 points for me in total. Got me third place in the tournament, but as first and second place went to German players I apparently took the title of Austrian Warhammer 40k Champion 2010. All in all a great tournament with good and (mostly) fair opponents. Next stop will be the Warhammer 40k Styrian Championship (German) I think and again I'm not sure if I am able to finaly field my new Codex Marine army.

I still prefer

"best Austrian player at the Austrian 40k Championships 2010"

Didn't win after all ;D

Sunday, February 28, 2010

Grünäs Heatz 2010 results



No pictures here, need a camera again. ;)
My first time playing at that location, they had 10 gameboards prepared, but only 18 players showed up. Terrain and catering was okay, but I simply hate those grass mat type gameboards that you can roll onto a normal table. My dice rolling always sucks on those -.-

First game:
Martin "Priest" Urthaler with Dark Eldar
Army: 4 raider squads, 2 warrior squads, 2 ravagers, 2 lords with retinues, 1 wynch squad with raider everything with at least one dark lance or blaster
Mission: Seize ground, 4 markers
Deployment: Dawn of War
First turn: him

Argh, lances, I'm allergic to lances!
He put his warriors in cover and then boosted most of his raiders at my table edge. I deployed nothing and drove everything onto the field on my first turn, poped smoke, some shooting, he saved everything. First lance at the LRC with Emperor's Champion and the power fist squad, explodes. D'oh! He then assaulted with his lord and got stuck for two rounds loosing all but the lord and one incubi. My dreadnoughts ran at his gunline of warriors and wrecked all the raiders, but both got immobilized on turn 5 so I couldn't assault or contest his 3 markers. 2 of 3 Rhinos were also immobilized, so no contesting there either. I lingered at the two markers in the middle of the field and held one at the end of the game with just one initiate. One of his markers was contested by an immobilized venerable dread. So it was a 2:1 in his favor.
Battlepoints: 8:32

All in all a very exciting game. It stood and fell with the two Dreadnoughts. Haven't played a game over 7 turns in a long time too. Was pretty lucky too, as his lords only killed about 5 models in the whole game. Dark Eldar don't need a new codex. ;D


Second game:

Thomas "tommynator" Stinner with Space Marines
Army: Terminator Librarian with Smite, Gate and combiplas, captain with combiplas and lightning claw, command squad with power fist, champion and standard bearer , 5 thunder hammer terminators, 5 lightning claw terminators, 2 10 man taktical squads, 1 10 man assault squad, vindicator, whirlwind, Trikes with 2 Multimelters
Mission: Capture and control
Deployment: Spearhead
First turn: him

March or die?
We both put our markers in the back of our zones. He deployed every thing, I reserved everything. On my second turn only the tactical LRC and on Rhino squad didn't come in, I drove in, blasted his trikes, shook and immobilized the vindicator and drove everything forward. Tank shocked through his force and killed about 4 sergeants in death or glory. Lucky melta shot then got one LRC (D'oh!) but my terminators slaughtered the commandsquad, captain, 2 tactical squads and the whirlwind in response. His lightning claw terminators ran off the table with the librarian, the thunder hammer killed the venerable dread after 3 rounds and then got shot by the rest of my army. On turn 6 he had 2 assault marines left.
Battle points: 36:4

Well, no transports and only 3 meltas in the force. Couldn't do much wrong here. Got to say that he is a very young player and hasn't got a very firm grasp of the rules. Feel kind of bad for running him over (literally, tank shocked about 6 of his units and he always tried to meltabomb the rhinos).


Third Game:
Hannes Joe "Joehansi" Schreiner with Space Marines
Army: Terminator chapter master, 5 thunder hammer terminators, 5 lightning claw terminators, 5 terminators with assault cannon, 1 10 man tactical squad, 2 5 man sniper scouts with missile launcher, 2 Land raider crusaders
Mission: Annihilation
Deployment: pitched battle
First turn: him

Tankhunting fail!
He deployed everything, me too this time. He drove forward, I drove forward. My ven. dread poped a LRC and assaulted his lightning claw terminators. My LRCs drove clockwise and picked off a scout squad, unloaded terminators, that slaughtered his tactical squad, picked of the other scout squad, picked up the terminators again and delivered them back to my table edge to charge his locked down lightning claw terminators. His other terminators got shot by my tacticals. His captain died to a chainsword of an initiate on turn 5 as his last model on the board. He got 2 Rhinos.
Battle points: 40:0

Another SM and again one of the younger ones. Didn't do much more than pick off an unit after another. Tabled him, but he had it coming after dissing Thomas all the time for loosing so badly against me before.

Painting points: 20/25
Also third place there if I recall correctly and the point boost for third place overall with one point less than second place. Didn't know I'm that good. ;P

A tournament with only 5 Space Marine players including me.
And I get to play 2 of the others.
The Imperium is doomed!

Here are the results.