Friday, September 10, 2010

Blood Angels list preview

*************** 1 HQ ***************
Librarian - The Blood Lance, Fear of the Darkness
- - - > 100 points

*************** 2 Elite ***************
Furioso-Dreadnought - Librarian with Shield of Sanguinius, Unleash Rage, droppod
- - - > 210 points

Furioso-Dreadnought - Librarian with Wings of Sanguinius, Might of Ancients, droppod
- - - > 210 points

*************** 5 Troops ***************
Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon and meltabombs, droppod
- - - > 145 points

Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon and meltabombs, droppod
- - - > 145 points

Deathcompany - 10 deathcompanists, 2 powerfists, 4 boltguns, droppod
- - - > 285 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

*************** 2 support ***************
Dreadnought - Bloodfist, heavy flamer, multi-melta, extra armor, droppod
- - - > 165 points

Dreadnought - Bloodfist, heavy flamer, multi-melta, extra armor, droppod
- - - > 165 points

Total points Blood Angels : 1745

Well, it's dread death from above and yeah, it's 5 points short, but there is nothing useful I could put in the list at this pointlevel. I would change the Librarian Dreadnoughts psychic powers to Fear of the Darkness and Shield of Sanguinius for both of them, but as most tournaments don't allow matching psychic powers I'm going with the close combat powers. Also helps against those pesky fearless units. I'm also going to check if normal Furioso dreads are sufficent to do the job, 100 points are a lot for just the Librarian upgrades.

What does it do?
Drop 5 droppods on the enemy on first turn (2x Deathcompany dread, 1x Deathcompany, 2x Furioso Librarian) and keep the rest back especialy the 2 scoring troops. The list only has 2 scoring units but as they only arrive as reserves and land where I need them. Ok, scatter 2d6 and then land ;) They should be relatively safe. The support dreadnoughts are for mopping up or to kill heavy armor more reliably if its on the board on turn one. Six dreadnoughts should keep any opponent busy, as everything appears where he doesn't want it. Monsterous creature and anti tank heavy lists are going to be a problem though. Still, letting 10 Deathcompany Marines and 2 Bloodclaw Dreadnoughts run rampant in the opponents army is fun no matter the outcome. ;D

For 1850 points the Dreadnought loose extra armor, the Sergeant loose meltabombs and an Assault Squad with jumppack, meltagun and Sergeant with powerweapon is in. Gives me another scoring and highly mobile unit. An alternative would also be two Land Speeders with multi-melta and heavy flamer.

3 comments:

  1. It definitely supports your style of play (hide everything on turn 1). The mainproblem I see is that Meltaanrmies will butcher you. And it's a meltaworld out there at the moment.

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  2. Yes, it is, but melta mostly needs to be with in 6" to really threaten vehicles. Most armys can't deal with 4 dreads within the first turn even if they just use melta special weapons. Hit, penetrate, result 3+. That's a lot of successful rolls for a unit with one or two meltaweapons to stop even one dreadnought, also I bring my own 4+ cover to the board in form of droppods or if that fails my 5+ cover from Shield of Sanguinius. If the dreads aren't immobilized on turn one I can hide them in close combat.

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  3. Der Plan klingt gut, ich würde jedoch etwas anders vorgehen und die 2 Unterstützungscybots mit Langreichweiten Waffen spielen und deren Kapseln leer kommen lassen.
    Man hätte dann alle Bots in der ersten Runde am Tisch und etwas Feuerunterstützung auf Distanz.

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