Sunday, February 28, 2010
Grünäs Heatz 2010 results
No pictures here, need a camera again. ;)
My first time playing at that location, they had 10 gameboards prepared, but only 18 players showed up. Terrain and catering was okay, but I simply hate those grass mat type gameboards that you can roll onto a normal table. My dice rolling always sucks on those -.-
First game:
Martin "Priest" Urthaler with Dark Eldar
Army: 4 raider squads, 2 warrior squads, 2 ravagers, 2 lords with retinues, 1 wynch squad with raider everything with at least one dark lance or blaster
Mission: Seize ground, 4 markers
Deployment: Dawn of War
First turn: him
Argh, lances, I'm allergic to lances!
He put his warriors in cover and then boosted most of his raiders at my table edge. I deployed nothing and drove everything onto the field on my first turn, poped smoke, some shooting, he saved everything. First lance at the LRC with Emperor's Champion and the power fist squad, explodes. D'oh! He then assaulted with his lord and got stuck for two rounds loosing all but the lord and one incubi. My dreadnoughts ran at his gunline of warriors and wrecked all the raiders, but both got immobilized on turn 5 so I couldn't assault or contest his 3 markers. 2 of 3 Rhinos were also immobilized, so no contesting there either. I lingered at the two markers in the middle of the field and held one at the end of the game with just one initiate. One of his markers was contested by an immobilized venerable dread. So it was a 2:1 in his favor.
Battlepoints: 8:32
All in all a very exciting game. It stood and fell with the two Dreadnoughts. Haven't played a game over 7 turns in a long time too. Was pretty lucky too, as his lords only killed about 5 models in the whole game. Dark Eldar don't need a new codex. ;D
Second game:
Thomas "tommynator" Stinner with Space Marines
Army: Terminator Librarian with Smite, Gate and combiplas, captain with combiplas and lightning claw, command squad with power fist, champion and standard bearer , 5 thunder hammer terminators, 5 lightning claw terminators, 2 10 man taktical squads, 1 10 man assault squad, vindicator, whirlwind, Trikes with 2 Multimelters
Mission: Capture and control
Deployment: Spearhead
First turn: him
March or die?
We both put our markers in the back of our zones. He deployed every thing, I reserved everything. On my second turn only the tactical LRC and on Rhino squad didn't come in, I drove in, blasted his trikes, shook and immobilized the vindicator and drove everything forward. Tank shocked through his force and killed about 4 sergeants in death or glory. Lucky melta shot then got one LRC (D'oh!) but my terminators slaughtered the commandsquad, captain, 2 tactical squads and the whirlwind in response. His lightning claw terminators ran off the table with the librarian, the thunder hammer killed the venerable dread after 3 rounds and then got shot by the rest of my army. On turn 6 he had 2 assault marines left.
Battle points: 36:4
Well, no transports and only 3 meltas in the force. Couldn't do much wrong here. Got to say that he is a very young player and hasn't got a very firm grasp of the rules. Feel kind of bad for running him over (literally, tank shocked about 6 of his units and he always tried to meltabomb the rhinos).
Third Game:
Hannes Joe "Joehansi" Schreiner with Space Marines
Army: Terminator chapter master, 5 thunder hammer terminators, 5 lightning claw terminators, 5 terminators with assault cannon, 1 10 man tactical squad, 2 5 man sniper scouts with missile launcher, 2 Land raider crusaders
Mission: Annihilation
Deployment: pitched battle
First turn: him
Tankhunting fail!
He deployed everything, me too this time. He drove forward, I drove forward. My ven. dread poped a LRC and assaulted his lightning claw terminators. My LRCs drove clockwise and picked off a scout squad, unloaded terminators, that slaughtered his tactical squad, picked of the other scout squad, picked up the terminators again and delivered them back to my table edge to charge his locked down lightning claw terminators. His other terminators got shot by my tacticals. His captain died to a chainsword of an initiate on turn 5 as his last model on the board. He got 2 Rhinos.
Battle points: 40:0
Another SM and again one of the younger ones. Didn't do much more than pick off an unit after another. Tabled him, but he had it coming after dissing Thomas all the time for loosing so badly against me before.
Painting points: 20/25
Also third place there if I recall correctly and the point boost for third place overall with one point less than second place. Didn't know I'm that good. ;P
A tournament with only 5 Space Marine players including me.
And I get to play 2 of the others.
The Imperium is doomed!
Here are the results.
Tuesday, February 23, 2010
First tournament 2010
Grünäs Heatz 2010 (German)
Essentially:
- 1750 points
- No Forgeworld
- No allies
- No special character form this list: Ghazghkull, Eldrad, Vulkan, Shrike, Khan, Fateweaver, Masque, Logan Grimnar, Njal
So, not much of a restriction for my forces. I would use my new Vanilla Space Marine army, but as painting points are used in addition to battle points and I want to place at least in the top 5, I will have to use my Black Templars. Should finish the Vanillas some time...
Well, here is the list I am going to field:
*************** Black Templars ***************
1 HQ: 140 pt. 8.0%
3 Elites: 515 pt. 29.4%
4 Troops: 564 pt. 32.2%
0 Fast attack
2 Support: 530 pt. 30.3%
*************** 1 HQ ***************
Emperor's Champion
- Accept any Challenge, no matter the odds
- - - > 140 points
*************** 3 Elites ***************
5 Terminator Assault Squad
- 3 x lightning claw
- 2 x thunder hammer & storm shield
- Furious Charge
- - - > 215 points
Dreadnought
- Venerable
- Tank Hunter
- missile launcher
- twin-linked lascanon
- - - > 165 points
Dreadnought
- missile launcher
- twin-linked lascannon
- - - > 135 points
*************** 4 Troops ***************
Crusader Squad
5 Initiates
- 1 x power fist
- 1 x meltagun
- - - > 105 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
*************** 2 Support ***************
Land Raider Crusader
- - - > 265 points
Land Raider Crusader
- - - > 265 points
Total points Black Templars : 1749
What's the deal?
Well, it's a mechanized force, can't go wrong with that in 5th edition. Overall tactic is to drive in with everything on turn 2-3, pop smoke on the rhinos, blast away with the dreadnoughts and push the LRCs down the opponents throat. Next round again shoot as much as possible, never dismount except the terminators if they are in assault range. Well, and then is should be pretty much over ;)
No Pity! No Remorse! No Fear!
Essentially:
- 1750 points
- No Forgeworld
- No allies
- No special character form this list: Ghazghkull, Eldrad, Vulkan, Shrike, Khan, Fateweaver, Masque, Logan Grimnar, Njal
So, not much of a restriction for my forces. I would use my new Vanilla Space Marine army, but as painting points are used in addition to battle points and I want to place at least in the top 5, I will have to use my Black Templars. Should finish the Vanillas some time...
Well, here is the list I am going to field:
*************** Black Templars ***************
1 HQ: 140 pt. 8.0%
3 Elites: 515 pt. 29.4%
4 Troops: 564 pt. 32.2%
0 Fast attack
2 Support: 530 pt. 30.3%
*************** 1 HQ ***************
Emperor's Champion
- Accept any Challenge, no matter the odds
- - - > 140 points
*************** 3 Elites ***************
5 Terminator Assault Squad
- 3 x lightning claw
- 2 x thunder hammer & storm shield
- Furious Charge
- - - > 215 points
Dreadnought
- Venerable
- Tank Hunter
- missile launcher
- twin-linked lascanon
- - - > 165 points
Dreadnought
- missile launcher
- twin-linked lascannon
- - - > 135 points
*************** 4 Troops ***************
Crusader Squad
5 Initiates
- 1 x power fist
- 1 x meltagun
- - - > 105 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
Crusader Squad
5 Initiates
- 1 x missile launcher
- 1 x meltagun
+ Rhino
- smoke launcher
- - - > 153 points
*************** 2 Support ***************
Land Raider Crusader
- - - > 265 points
Land Raider Crusader
- - - > 265 points
Total points Black Templars : 1749
What's the deal?
Well, it's a mechanized force, can't go wrong with that in 5th edition. Overall tactic is to drive in with everything on turn 2-3, pop smoke on the rhinos, blast away with the dreadnoughts and push the LRCs down the opponents throat. Next round again shoot as much as possible, never dismount except the terminators if they are in assault range. Well, and then is should be pretty much over ;)
No Pity! No Remorse! No Fear!
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