Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Tuesday, October 5, 2010

Blood Angels list revised

Did some games with the testlist and found out some things:

- Librarian dreads die like any other dread
- Highly mobile foes evade you if you can't get the drop on them with pods
- 2 scoring units are sometimes not enough
- FNP sucks if your opponent has 8 plasmaguns and always hits 7/8 shots
- Frag cannons are severely underestimated

So, based on that, here is the revised list. Also it's really 1750 points now.


Librarian - Shield of Sanguinius, The Sanguine Sword
- - - > 100 points

*************** 2 Elite ***************
Furioso-Dreadnought - Frag cannon, heavy flamer, droppod
- - - > 170 points

Furioso-Dreadnought - Frag cannon, heavy flamer, droppod
- - - > 170 points

*************** 6 Troops ***************
Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon, droppod
- - - > 140 points

Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon, droppod
- - - > 140 points

Deathcompany - 10 deathcompanists, 2 powerfists, 4 boltguns, droppod
- - - > 285 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

Assault Squad - 1 meltaguns, 1 sergeant with powerweapon, jumppacks
- - - > 125 points

*************** 2 support ***************
Dreadnought - Bloodfist, heavy flamer, multi-melta droppod
- - - > 150 points

Dreadnought - Bloodfist, heavy flamer, multi-melta, droppod
- - - > 150 points

Total points Blood Angels : 1750


For 1850 points the jumppack squad gets 5 more marines with another meltagun.

Why the frag cannons? Well, 2 shots, possibly multiple autohits, ignore cover, most units wounded on 2+, threat to heavily armored foes and tanks up to AV14 with rending and it's FREE. What's not to like. The dreadnought still got his bloodfist and is as durable as an librarian dreadnought but 50 points cheaper.

I just have to figure out how to convert the frag cannons. I guess I could use the leftover seismic hammers or hurricane bolters from my deathcompany/ironclad dreadnoughts. Haven't found any viable conversions for them on the net until now.

Friday, September 10, 2010

Blood Angels list preview

*************** 1 HQ ***************
Librarian - The Blood Lance, Fear of the Darkness
- - - > 100 points

*************** 2 Elite ***************
Furioso-Dreadnought - Librarian with Shield of Sanguinius, Unleash Rage, droppod
- - - > 210 points

Furioso-Dreadnought - Librarian with Wings of Sanguinius, Might of Ancients, droppod
- - - > 210 points

*************** 5 Troops ***************
Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon and meltabombs, droppod
- - - > 145 points

Assault Squad - 1 meltagun, 1 sergeant with infernuspistol, powerweapon and meltabombs, droppod
- - - > 145 points

Deathcompany - 10 deathcompanists, 2 powerfists, 4 boltguns, droppod
- - - > 285 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

Deathcompany-Dreadnought - 2 bloodclaws, droppod
- - - > 160 points

*************** 2 support ***************
Dreadnought - Bloodfist, heavy flamer, multi-melta, extra armor, droppod
- - - > 165 points

Dreadnought - Bloodfist, heavy flamer, multi-melta, extra armor, droppod
- - - > 165 points

Total points Blood Angels : 1745

Well, it's dread death from above and yeah, it's 5 points short, but there is nothing useful I could put in the list at this pointlevel. I would change the Librarian Dreadnoughts psychic powers to Fear of the Darkness and Shield of Sanguinius for both of them, but as most tournaments don't allow matching psychic powers I'm going with the close combat powers. Also helps against those pesky fearless units. I'm also going to check if normal Furioso dreads are sufficent to do the job, 100 points are a lot for just the Librarian upgrades.

What does it do?
Drop 5 droppods on the enemy on first turn (2x Deathcompany dread, 1x Deathcompany, 2x Furioso Librarian) and keep the rest back especialy the 2 scoring troops. The list only has 2 scoring units but as they only arrive as reserves and land where I need them. Ok, scatter 2d6 and then land ;) They should be relatively safe. The support dreadnoughts are for mopping up or to kill heavy armor more reliably if its on the board on turn one. Six dreadnoughts should keep any opponent busy, as everything appears where he doesn't want it. Monsterous creature and anti tank heavy lists are going to be a problem though. Still, letting 10 Deathcompany Marines and 2 Bloodclaw Dreadnoughts run rampant in the opponents army is fun no matter the outcome. ;D

For 1850 points the Dreadnought loose extra armor, the Sergeant loose meltabombs and an Assault Squad with jumppack, meltagun and Sergeant with powerweapon is in. Gives me another scoring and highly mobile unit. An alternative would also be two Land Speeders with multi-melta and heavy flamer.

Wednesday, September 8, 2010

New project


New addition to the chapter family. Take wild guess what army that's going to be. For clarification what this army is going revolve about watch this:


Planned armylist comming up, still got to finish some Shade Bearer models.